Friday, March 23, 2012

B.A.L.D.

We've got it! The perfect superhero team name. Well, almost. It's thanks to the introduction of one Commodore Dylan Horton that D possibilities came into view, and Becca just happened to discover this one when randomly sounding out combinations of initials. I for one think it's brilliant...but it sounds like it'd only include Becca, Amanda, Dylan, and Laila, as a strict naming. Which makes me wonder...are we destined to separate? Laila's busy at college now, and I'll soon be going away, and Mary's got so many theatre positions she hardly sleeps...it looks like the major task force in Oregon may be left to those with the most time on their hands. Besides, I'm pretty sure Willa's becoming a villain, if she wasn't before...

Anyway, we take it as a brief name for our current logo purposes (we have to advertise to get business. Superheroes need to make a living, just like anyone else) and head off to an alternate universe. We received a distress call from Amanda's sister Chloe, who has apparently been living in this alt world for some time.

A troll guide leads us not to the silver city, but to the dangerous misty forest that guards the metropolis from unwanted visitors. We hack our way through the brush and evade the fierce jumping spiders as best we can, but then I accidentally drop my bag in quicksand. It's may favorite bag, too. The one I made out of a pair of jeans and decorated with a three-headed phoenix using multi-coloured sharpies. I have to rescue it! I touch the edge of the quicksand, and find I have a new power: I can emulate the earth. Although, I suppose all my powers stem from some form of emulation... I fight the quicksand with reverse suckage (I know it's a terrible-sounding term), and pull the bag out-- but to my surprise, there are now two bags. Great. Which one was the original? Did I duplicate it, or is the forest responsible for this trickery? I carry them both as we move on, staying close to the others to fend off attacks, trying to figure out which is the real bag. They both smell like swamp. They both look the same-- covered in goo. I guess I won't know until we reach civilization and a sink...

Well, we finally make it out, and to the skyscraper apartments where Chloe lives. The walls, floor, and ceiling of the apartment complex are filled with pillows, because it is an anti-grav establishment. We float along until we find her room-- the penthouse suite-- and she gives us a package to deliver: some vital information and a strange brown clayish thing. Apparently the seed of all genetic diversity or somesuch. We are to take it to Pluto somehow, and bury it deep in a crater. It's to be a safeguard for our Galaxy in case of a disaster that destroys all living things. In the event that its highly sophisticated sensors register no life within given parameters, it will begin a large-scale process of regeneration.

Who knew Chloe had access to such tech?

We are strictly warned not to let NASA know it exists. We sneak out in the middle of the night and stick it onto a probe headed for Pluto. When it arrives, the blob presumably knows to detach itself and float down into the nearest crater.

We return home, and I wash the bags, and decide to keep the smellier one, and give the other to a random hobo I meet in Portland. No harm there, right? I mean, it's not as if there could possibly be anything dangerous in a clone bag from an alt universe, just waiting to become an invasive species...